Battle Chant

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The numbers stated for effects

Encyclopedia | Units | Spells
Encyclopedia | Units | Spells | Items | Heroes | Skills | Buildings | Guides
Image:icon_ERADICATION.gif Eradication | Image:icon_VERDANT.gif Verdant | Image:icon_ASCENDANT.gif Ascendant | Image:icon_PHANTASM.gif Phantasm | Image:icon_NETHER.gif Nether | Image:icon_PLAIN.gif Plain

| Spell Attributes | Lists of Simple, Average, Complex, Ultimate & Ancient Spells |



The spell drives all armies in a state of frenziness. It squeezes the life force of the units out and enhances their power and strength. The only drawback of the spell is the units will be exhausted too easily and will not be able to last long in a battle.

Magic Speciality: Image:icon_ERADICATION.gif
Rank:Complex
Type:Enchantment SelfOnly
Cast Turn:10
Cast M.P.:50,000
Research Cost:7,000
Upkeep:250 MP
Related Unit:none

Effects

  • For Image:icon_ERADICATION.gif:
    • +30% 1'AP/Counter and -10% HP
    • Pillages geld if attack is successful (5% on regular, 10% on siege).
  • For Image:icon_NETHER.gif
    • +16% 1'AP/Counter and -6% HP (470 SL)
    • (for 511 SL +17% AP/Counter - 6% HP? (511 = 3 extra spells + Magic's Favour)

Can anybody else vouch that increased SL makes Battle Chant useful for verdants/nether?

  • For Image:icon_VERDANT.gif
    • +15% 1'AP/Counter and -6% HP (from fuzzy memory)
  • For Image:icon_PHANTASM.gif
    • +16% 1'AP/Counter and -6% HP (from fuzzy memory)
    • +14% 1'AP/Counter and -5% HP Tested on SL 661
  • For Image:icon_ASCENDANT.gif[1]
    • +5% 1'AP/Counter and -5% HP
    • +10% 1AP/Counter and -4% HP (SL 493)
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