Demon Knight

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Note: All unit upkeeps listed are from the most recently updated (newest reset) Ultimate Servers (Guild or Solo).
Please check Arch Server values from the in game server encyclopedia or multiply M.P. upkeeps by two



Perverting the chivalric code of the Knights of the Ascendant Order, these demons adopt many of the characteristics of their counter parts, such as wearing armor, using weapons, and following their lords with utmost loyalty, though, being demons, they have added their own evil twists to their design. The knightly armor they wear bear dark runes that grant them high resistances to certain types of damage. Their weapons are tipped in poison, but they prefer to cast cold magic from a distance.

Their masters, the rulers of Hell, undoubtedly have far more devious intentions than the Ascendant Archmages. Whenever the forces of light face the Demon Knights, they are gazing upon the Looking Glass darkly, seeing a twisted mockery of everything they represent. Jailed within the Spire of Lost Souls for thousands of years, the Demon Knights used the opportunity to plan the greatest war campaign ever: the complete conversion of Terra to become an outpost for their war against the heavens.

Unit Statistics
Magic Speciality NETHER
Race DEMON
Attributes SUMMON, UNDISBANDABLE
Power Rank 1,850
Attack Power 10,000
Attack Type COLD MELEE
Attack Initiative 2
Counter Attack 6,000
Extra Attack Power 8,000
Extra Attack Type POISON RANGED
Extra Attack Initiative 3
Hit Points 8,500
Recruit Cost -
Upkeep Cost 2.25 M.P., 3.0 Population
Abilities ADDITIONAL STRIKE,

ENDURANCE, STEAL LIFE 5%, SWIFT

Related Spell Summon Demon Knight
Related Item -
Discuss tactics for this unit here
Spell Resistances
ASCENDANT 0%
VERDANT 25%
ERADICATION 60%
NETHER 0%
PHANTASM 20%
Attack Resistances
MISSILE 70%
FIRE 60%
POISON 75%
BREATH 0%
MAGIC 60%
MELEE 85%
RANGED 70%
LIGHTNING 0%
COLD 75%
PARALYSE 60%
PSYCHIC 50%
HOLY 30%
Image:Unit Demon Knight.png


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