Druid

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Image:icon_ERADICATION.gif Eradication Units | Image:icon_VERDANT.gif Verdant Units | Image:icon_ASCENDANT.gif Ascendant Units | Image:icon_PHANTASM.gif Phantasm Units | Image:icon_NETHER.gif Nether Units | Image:icon_PLAIN.gif Plain Units

Note: All unit upkeeps listed are from the most recently updated (newest reset) Ultimate Servers (Guild or Solo).
Please check Arch Server values from the in game server encyclopedia or multiply M.P. upkeeps by two



Druids are the priests of nature and they view the earth as the mother and source of all life. They are the guardians of the forest, nature, and wilderness. They employ Druidic magic, which originates from nature itself.

Unit Statistics
Magic Speciality VERDANT
Race ELF
Attributes SPECIAL
Power Rank 40
Attack Power 220
Attack Type RANGED MAGIC
Attack Initiative 3
Counter Attack 30
Extra Attack Power -
Extra Attack Type -
Extra Attack Initiative -
Hit Points 180
Recruit Cost 150.0 Gold, 0.50 M.P., 2.0 Population
Upkeep Cost 0.80 Gold, 0.05 M.P.
Abilities RECRUIT SPEED -15%
Related Spell -
Related Item -
Discuss tactics for this unit here
Spell Resistances
ASCENDANT 0%
VERDANT 0%
ERADICATION 50%
NETHER 50%
PHANTASM 25%
Attack Resistances
MISSILE 50%
FIRE 25%
POISON 90%
BREATH 0%
MAGIC 50%
MELEE 50%
RANGED 50%
LIGHTNING 25%
COLD 25%
PARALYSE 0%
PSYCHIC 0%
HOLY 25%
image:intfVERDANT.gif


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